Maps & Zones
Explore Tau Ceti IV. Each zone has unique loot, threats, and extraction points.

Perimeter
The starting zone on the outskirts of the colony. A sprawling expansion and terraforming site featuring industrial infrastructure, data collection systems, and transmission relays. Perimeter is more spread out with areas to sneak around and play it safe, making it the ideal starting zone for new Runners learning the extraction loop.
10 extraction points

Dire Marsh
A treacherous swamp with the mysterious Anomaly at its heart. The marsh features wetlands, floating terrain, and underground tunnels with a central complex rich with overlapping areas. Six teams compete for high-value loot caches amid aggressive wildlife and limited visibility.
8 extraction points

Outpost
An increased-security UESC facility centered around The Pinwheel — a corkscrew structure with multiple levels, tight hallways, and intense vertical combat. Scan drones fly overhead, tripwires guard valuable areas, and nothing comes free. The Pinwheel hosts some of the best loot opportunities, but it's noisy.
5 extraction points
Cryo Archive
The most dangerous zone, located within the UESC Marathon ship itself. The Cryo Archive was unlocked by the community completing a collective objective during Season 1's opening days. It features the highest-tier loot in the game but also the most dangerous AI security threats and extremely contested extraction points.
2 extraction points